package com.example.wm.SanWar.entity;

import com.baomidou.mybatisplus.annotation.IdType;
import com.baomidou.mybatisplus.annotation.TableField;
import com.baomidou.mybatisplus.annotation.TableId;
import com.baomidou.mybatisplus.annotation.TableName;
import lombok.Data;

import java.math.BigInteger;

@Data
@TableName("游戏用户")
public class GameUser {
    @TableId(value = "id",type = IdType.AUTO)
    private Integer id;
    @TableField("游戏名")
    private String name;
    @TableField("注册时间")
    private String regestertime;
    @TableField("最后使用时间")
    private String lastusetime;
    @TableField("微信ID")
    private String wxid;

    @TableField("所属州")
    private String zone;
    @TableField("贡献排行")
    private String contributeseniority;
    @TableField("贡献总量")
    private String conntibuteall;
    @TableField("贡献本周")
    private String contributeweek;
    @TableField("战功本周")
    private String militaryweek;
    @TableField("战功总量")
    private String militaryall;
    @TableField("助攻本周")
    private String holdingweek;
    @TableField("助攻总量")
    private String holdingall;
    @TableField("捐献本周")
    private String donationweek;
    @TableField("捐献总量")
    private String donationall;
    @TableField("势力值")
    private String snobbish;

    @TableField("翻地")
    private String soil;
    @TableField("拆敌")
    private String dismantletheenemy;
    @TableField("拆城")
    private String demolishthecity;
    @TableField("攻城")
    private String attackacity;
    @TableField("攻城灭敌")
    private String annihilatetheenemy;



    @TableField("包月属性")
    private String monthlysuattribute;

}
